Boragonet Wargame is played on a fictitious map over Europe where four alliances fight for the control over the cities. In the game you play the role as one of three military commanders in one of the four alliances. You can not switch alliance during the game; you win or lose together with your initial allies. Each game lasts 33 turns; the length of one turn is normally 10 hours which gives a total game length of about two real-world weeks. Some games may have a different turn length.
The map is divided into 4096 hexagons (hexes). Each hex has a terrain type. There are three terrain types in the game: land, water and cities.
There are 55 cities in the game. All unit types can move into a city. Cities provide resources and can build new units. The members of the alliance holding the most cities at the end of turn 33 wins.
Only naval squadrons can move on water on their own. Infantry brigades and armoured brigades need to be transported by naval squadrons.
Only infantry brigades and armoured brigades may move on land hexes.
Each city produces 1000 rp per turn. The resource points are updated 10 times per turn, i.e. you get 100 times the number of cities 10 times per turn. It costs 100 rp/unit/turn to fully supply your units and 1000 rp point to build a new unit.
You can use up to 5000 rp per turn to increase your and your allies technology level. You will get 2 technology points and your allies will each get 1 technology point per resource point you spend on research. For each 20000 technology points you have gained on your own and your allies research, your technology level will be increased by one.
There are three unit types: infantry brigades, armoured brigades and naval squadrons. Each unit has six attributes/ratings: att, str, mov, tl, xp and ml.
The firepower attribute determins the maximum damage the unit will cause to an enemy unit in combat. Firepower can be lost in combat and increased by receiving reinforcements from an other unit. The maximum firepower rating will be increased by one at technology level 2, 5 and 8.
The value of the strength attribute shows the amount of damage a unit can sustain before being eliminated. The strength can be increased by receiving reinforcements from an other unit. The maximum strength rating will be increased by one at technology level 3, 6 and 9.
The number of movementpoints a unit have determins how many hexes it can move. Movementpoints are restored to their maximum in one turn if fully supplied. The maximum number of movementpoints are at technology level one: 3 for infantry bde, 5 for armoured bde and 7 for naval sqn. The maximum number of movement points are increased by one at technology level 4 and 7.
The technology level of your and your enemies units affects the probability that maximum damage will be caused in combat. New units are always build with the technology level determined by your technology points. When reinforcing a unit, it will be upgraded to the same technology level as the reinforcing unit if higher.
The experience level of your and your enemies units affects the probability that maximum damage will be caused in combat. A units xp may be increased if doing damage when attacking.
The morale level of your and your enemies units affects the probability that maximum damage will be caused in combat. The morale level will be decreased if the units are not fully supplied or when engaged in combat. If the units are fully supplied they will regain their morale over time.
Infantry brigades and armoured brigades can move on their own only on land hexes and cities. Naval squadrons can only move on water and city hexes. Naval squadrons can transport infantry and armoured brigades. A unit can move only to a unoccupied hex. A unit can move over allied units as long as the target hex is unoccupied. A infantry or armoured unit can move over one water hex if the player or an ally have a naval squadron in that hex. You can move an infantry or armoured brigade to a hex containing one of your naval squadrons unless the naval squadron is already transporting an other brigade.
A unit can attack into an adjacent hex, regardless if it can move into the hex or not. The attack will cost one movement point. If you move your unit next to an enemy unit, the enemy unit will automatically attack your unit unless it has an other non friendly unit already next to it.
To play the game you need a modern web browser with support for XHTML 1.0 and CSS 2.1, e.g. Google Chrome 4, Internet Explorer 8 or Firefox 3. You need to have cookies and javascript enabled.
Your units have white borders, white text and white unit type symbols. Allied units have the same base colour as your units but the border, text and unit type symbols are black.
Drag-and-drop your units on the map to move them, load them on other units, or attack enemy units.
The alliance controlling the most number of cities at the end of turn 33 wins. In the case of a tie, the winning alliance is selected based on the start positions in this order: south, east, west, north.
